My experiences:
Berty - Software Developer
Dec 2022 - Jun 2023
Worked at Berty an open-source P2P messaging app. Created a network driver to reconnect peers automatically when needed and adapt features based on network conditions. Wrote unit tests to verify the functionality of the driver. Developed a cross-platform logger for easy debugging and log filtering. Fixed and identified various bugs, including a critical one causing app crashes and UI freezes. Followed Scrum/Agile methodologies (daily meetings and weekly video reports in English)
Speed Highlight JS - Creator and Maintainer
Aug 2021 - Present
Developed an open-source JavaScript syntax highlighter (up to 130 times faster than other alternatives), with automatic language detection and a streamlined deployment workflow on npm and deno.land using GitHub Actions
Student Union of 42 Nice - IT Consultant
Feb 2023 - Present
Developed and maintained the student union website and internal tools with Louis Volland and Axel Lopez. Including the development of a coding competition platform for events. The platform test code securely in a chroot jail with an unprivileged user in Docker containers. It enforced time limits and restricted the use of forbidden functions. The platform also handled authentication, ranking, and statistics
My education:
Master's Degree in Computer Architecture
Oct 2021 - 2024
Surpassed the final Level 21 at 42, a globally renowned and innovative IT school. Completed 40+ projects, both collaboratively and independently, across cybersecurity, low-level programming, and web development. Secured a top spot in the one-month-long 'Piscine' selection process
My projects:
Gameboy Emulator
Developed a Gameboy emulator in Rust that simulates the hardware components of the device, such as the CPU, PPU, MMU... Implemented an integrated debugger, disassembler and a user-friendly GUI. Utilized GitHub Actions to set up a CI/CD pipeline that automatically creates Flatpak builds and checks code quality on push. Future plans include supporting more Gameboy versions and games, as well as open sourcing the project
ELF Parser
Recreated the 'nm' shell command in C. The program reads the ELF headers and the symbol table of a given executable file and displays the symbols with their addresses, types, and names. The program can be used to detect functions/variables used or available in an executable file or for reverse engineering purposes
Cryptography Algorithms
Implemented various cryptographic algorithms in C, such as hashing algorithms (often used to check file integrity) like SHA256/512, MD5, and SM3, symmetric algorithms (often used to encrypt communication) such as AES, DES-ECB/CBC/EDE, and RSA, one of the most widely used cryptographic algorithms (used for key exchange and digital signatures)
C++ Containers Implementation
Developed custom implementations of standard C++98 data structures, including the map, set, vector, and stack
Raspberry PI Robot
Designed a robotic tank operated through a web interface crafted in JavaScript. The backend operations are managed by a C++ system running on an Arduino board
Chess
Developed a web-based multiplayer chess platform using Svelte and WebSockets. Features includes player rankings, integrated chat, tournaments/events
Many 3D projects
Modeled, shaded, and lit many 3D projects with Blender in my spare time
My skills:
👋 Get in touch!
Feel free to contact me. I am looking for new challenging opportunities